Trophic Hunter
Explore the wilderness and cast spells to hunt animals for profit! Surely nothing could go wrong >:3c
[WIP]
Trophic Hunter is an ecosystem simulation game where your actions have unintended consequences on the environment. As you hunt for profit, populations fluctuate depending on prey-predator relationships defined in the food web. Be careful what you chose, as your actions have domino effects on your town and your reputation.
Your actions and goals to have max profits have unintended negative consequences on the environment, as do the actions you may take to fix the situation.
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Controls:
- WASD / Arrow Keys - Move around
- Left click - Cast spells / Select options
- E - Interact
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Credits:
Fonts:
Art:
- https://kenney.nl/assets/tiny-town
- https://kenney.nl/assets/cursor-pack
- https://kenney.nl/assets/input-prompts
- https://kenney.nl/assets/fantasy-ui-borders
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WildCards:
- Make rest an element of your game - The player can rest in the campsite to restore health and reduce fatigue. They can choose to passively heal and take a screen break.
- Include the four seasons to affect gameplay - Seasons affects spawn rates of different species, and thus the sell value of the animal [implementation incomplete :( ]
- Make Game Over screen a mini game in itself - Play a small game of watch the cups to barter for your life back when you die [implementation incomplete :( ]
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Unfortunately I was unable to complete the full project (scope creep oops), so here is a prototype. I do like what I have going so far, so I'll work on finishing it on a later date.
I appreciate any feedback or questions (or complaints things that need to be changed) that you have!
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